ACE 2005: International conference on Advances in Computer Entertainment

Articles / Conference Announcements
Date: Sep 09, 2004 - 10:29 AM
Following the great success of ACE 2004 in Singapore, we have great pleasure in announcing ACM SIGCHI ACE 2005 to be held in Valencia, Spain on 15th - 17th June 2005

Similarly to ACE 2004, ACM, the world's leading computer science society will be publishing all accepted papers, in both the proceedings and the ACM Digital Library and the conference is fully sponsored by the prestigious ACM SIGCHI.

Furthermore, the Best Demo, Best Paper, and Excellent Paper prizes will again be awarded. Furthermore the Best papers will be published in the leading ACM publication: ACM Computers in Entertainment. You may note that this year in the September issue and the November issue you will see four papers in total from the Best papers of ACE 2004 in Singapore.

Also we have an exciting line-up of Keynote Speakers:
- Alex Lightman, Co-Founder, CEO, President and Chairman of Charmed Technology,
- Hiroshi Ishii, Things That Think Head, Tangible Media Group, MIT Media Laboratory, and
- Newton Lee, Founding Editor and Editor-in-Chief of
the Association for Computing Machinery (ACM)
Senior Staff Engineer at Disney Online

Please see the call for papers at

Prospective authors are now invited to submit Papers/Posters/Demos electronically via the conference website: by 15th February 2005

Look forward to seeing you at ACE2005!

ACE2005 General Chairs
Newton Lee (USA),
Steve Benford (GBR),
Maria Jose Martinez de Pison (ESP),
Adrian David Cheok (SGP)

Call for Paper

Prospective authors are invited to submit their Paper / Poster /Demo scripts based on the paper template to the conference secretariat by pressing this button

(A) Research Papers & Posters: Academic papers related to computer entertainment. Papers (up to 10 pages) and posters (up to 2 pages) will be published in the proceedings and also be available on the official ACM electronic database.

The following, non exclusive, topics are called for:

Computer Entertainment and:
1. Art and Media
2. Augmented / Mixed Reality
3. Avatars and Virtual Action
4. Evolutionary Platforms / Hardware
5. Graphics Techniques
6. Haptics
7. Interfaces
8. Military Training / Simulation Applications of Games
9. Mobile Entertainment
10. Mobile Phones
11. Narratives
12. Networking
13. New Genres,
14. New Standards
15. Novel Hardware Devices
16. Physics / AI,
17. Social Computing
18. Sound and Music

*Please note all papers must be strongly related to computer entertainment.
**Videos which accompany the papers or posters are strongly encouraged and will be published on CD/DVD as part of the conference kit

(B) Demos: These are proposals for live demos at the conference of research work, with a one page summary being published in the proceedings.

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